shadowyRoblox developer

About

shadowy

I am 17. I have been in Roblox Studio for about five years and writing Luau for four of them.

Most of my work has been simulators, so I know that loop well. Cash, upgrades, inventories, trading, the shop, all the parts that have to keep working while people join and leave. I like the code to still make sense a few months later, so I usually set up a small framework early instead of letting scripts grab at each other.

Outside of Roblox I use Python, and I know enough Java and C++ to get around in them. Not expert level, but I can read a codebase and get something done in it.

I am open to commissions, or to sticking with one game for a while. Tell me what the game is and what part you want handled.

Tools

Main
LuauRoblox StudioRoblox APIRojoKnit
Also use
PythonJavaC++TypeScriptGit
How I build
OOPServices and controllersNet for remotesSignal and TroveConfig drivenTyped modules
Comfortable with
Simulator game loopsGameplay systemsData saving and profilesClient and server architectureTrading and player to player systemsMonetisation and shopsUI scriptingPerformance work

What I take on

  • Simulator games end to end. The money loop, upgrades, inventory, trading, the index.
  • Gameplay systems from scratch, server and client.
  • Saving and inventories that survive a rejoin.
  • Trading and anything else where two players touch the same data.
  • Shops, currencies and Robux products.
  • Cleaning up a codebase that got messy, without breaking the live game.
  • Menus and UI that work on a phone as well as a monitor.

Contact

Discord

rip_shadow057661

Most recent project

Trading system